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34 — Comes near waypoint

Satisfied when the tagged object finishes a move into a cell, or lands in one, within five cells of the named waypoint.

Editor data
Numeric ID
34
Engine ID
TEVENT_NEAR_WAYPOINT
Editor name
Comes near waypoint...
Need token
NEED_WAYPOINT
Parameters
  1. Waypointwaypoint
Attachment
object
INI example
[Events]
<TriggerID>=1,34,0,<Waypoint>

Valid values

  • A waypoint the scenario places. For a waypoint that is not placed, the result is unpredictable.
Caveats
  • The event is offered each time the object finishes moving into a cell, and when it lands after a parachute drop or a fall. An object that stands still near the waypoint, including one placed there when the scenario starts, does not satisfy the event until it moves.
  • Infantry and vehicles make the offer as they move. Aircraft do not.
  • The distance is measured in a straight line from the object's center to the center of the waypoint's cell, and height counts toward it. When the waypoint's cell lies under a bridge, or under one that has been destroyed, the distance is measured from the height of the bridge deck.
  • The event tests only the tagged object, whatever house owns it.
  • On a persistent tag, the event stays marked once it is satisfied. A persistent trigger holding only this event therefore fires on every later offer the tag receives, wherever the object has moved.