34 — Comes near waypoint
Satisfied when the tagged object finishes a move into a cell, or lands in one, within five cells of the named waypoint.
Editor data
- Numeric ID
34- Engine ID
TEVENT_NEAR_WAYPOINT- Editor name
- Comes near waypoint...
- Need token
NEED_WAYPOINT- Parameters
- Waypoint
waypoint
- Waypoint
- Attachment
- object
INI example
[Events]
<TriggerID>=1,34,0,<Waypoint>Valid values
- A waypoint the scenario places. For a waypoint that is not placed, the result is unpredictable.
Caveats
- The event is offered each time the object finishes moving into a cell, and when it lands after a parachute drop or a fall. An object that stands still near the waypoint, including one placed there when the scenario starts, does not satisfy the event until it moves.
- Infantry and vehicles make the offer as they move. Aircraft do not.
- The distance is measured in a straight line from the object's center to the center of the waypoint's cell, and height counts toward it. When the waypoint's cell lies under a bridge, or under one that has been destroyed, the distance is measured from the height of the bridge deck.
- The event tests only the tagged object, whatever house owns it.
- On a persistent tag, the event stays marked once it is satisfied. A persistent trigger holding only this event therefore fires on every later offer the tag receives, wherever the object has moved.