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3 — Thieved by...

Never satisfied, because no part of the game offers this event to a trigger.

Editor data
Numeric ID
3
Engine ID
TEVENT_THIEVED
Editor name
Thieved by...
Need token
NEED_HOUSE
Parameters
  1. Househouse
Attachment
house
INI example
[Events]
<TriggerID>=1,3,0,<House>

Where the trigger sits and what it is offered

Section titled “Where the trigger sits and what it is offered”

This event can attach only to a house, so its tag joins the list of the house that owns the trigger. That list is offered something every frame, but the offer names nothing in particular. The only other offer the list receives names Attacked by any house, when the house’s base is damaged. Neither offer names Thieved by…, so the event is never satisfied.

If an offer did reach it, the event would test whether the named house has been marked as robbed. The mark has nothing to do with money. It is set on a house when it loses a structure to an engineer, and by nothing else: a stolen vehicle does not set it. Nothing clears the mark, so such a test would pass at any time after the house’s first loss, not only at the moment of it.

Valid values

  • A house available to the scenario. No value changes the outcome, because the event fails before the house is tested.
Caveats
  • Only an offer that names this event could satisfy it, and nothing makes one.
  • A trigger with this event never fires unless forced, even when its other events are satisfied, because every event on a trigger must be satisfied.
  • Only [Force Trigger](/mapping/actions/taction-force-trigger/) can run the trigger's actions, because it does not test the trigger's events.