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3 — Thieved by...

Never fires. No part of the game announces this event, so a trigger waiting on it is never satisfied.

Editor data
Numeric ID
3
Engine ID
TEVENT_THIEVED
Editor name
Thieved by...
Need token
NEED_HOUSE
Parameters
  1. Househouse
Attachment
house
INI example
[Events]
<TriggerID>=1,3,0,<House>

Where the trigger sits and what it is offered

Section titled “Where the trigger sits and what it is offered”

The event can only ride on a house, so its trigger is placed on the list the trigger’s own house polls once a frame. That poll names nothing in particular, and an event describing a moment needs an offer that names it, so the poll leaves this one unsatisfied every frame of the scenario. The one other offer that list receives names the attacked event. No part of the game names this one, anywhere.

The test the event would run is not about money. It asks whether the house the event names has been marked as robbed, and the only thing that sets that mark is losing a structure to an engineer. The mark is set on the house that lost the structure and is never cleared, so an offer that did name this event would find it satisfied at any time after that house’s first loss rather than at the moment of one.

Valid values

  • A house available to the scenario. No value changes the outcome, because the event is rejected before the house is looked at.
Caveats
  • The event describes a moment rather than a lasting condition, and nothing anywhere announces it. Every offer its trigger receives names some other event or names nothing in particular, and neither satisfies an event of this kind.
  • The mark the event tests is genuinely maintained and never cleared, which is what makes the event look alive. Nothing else in the game reads it.
  • Nothing about stolen money sets the mark, and neither does a stolen vehicle. The one thing that sets it is a structure changing hands to an engineer.
  • Force Trigger runs such a trigger's actions without examining its events at all, and is the only way to get anything out of one.