96 — Chem-missile strike...
Flies a chemical missile in from the nearest map edge and detonates it on the waypoint.
Editor data
- Numeric ID
96- Engine ID
TACTION_CHEM_MISSILE- Editor name
- Chem-missile strike...
- Need token
NEED_WAYPOINT- Parameters
- Waypoint
waypoint
- Waypoint
- Attachment
- none
INI example
[Actions]
<TriggerID>=1,96,0,0,0,0,0,0,<Waypoint>Caveats
- No superweapon, silo, charge or owning house is involved, and nothing is announced. The missile simply appears at the edge cell nearest the target, exactly as the nuke strike action does.
- The projectile, warhead, damage and range all come from the weapon named
ChemLauncher. The lookup is by that fixed name and the result is used without being checked, so a rules tree that registers no such weapon reads one position before the start of the weapon list. - The flight speed is fixed in the engine at 20; the weapon's own
Speedis not consulted. - The target is raised to deck height only while a bridge still stands over the waypoint's cell.
- No firer is recorded, so the blast earns no points, stirs no anger, grants no veterancy and springs no destroyed-by-house event on what it kills.