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95 — Nuke strike...

Flies a cluster missile in from the nearest map edge and detonates it on the waypoint.

Editor data
Numeric ID
95
Engine ID
TACTION_MULTI_MISSILE
Editor name
Nuke strike...
Need token
NEED_WAYPOINT
Parameters
  1. Waypointwaypoint
Attachment
none
INI example
[Actions]
<TriggerID>=1,95,0,0,0,0,0,0,<Waypoint>
Caveats
  • No superweapon, silo, charge or owning house is involved, and nothing is announced. The missile simply appears at the edge cell nearest the target.
  • The projectile, warhead, damage and range all come from the weapon named MultiLauncher. The lookup is by that fixed name and the result is used without being checked, so a rules tree that registers no such weapon reads one position before the start of the weapon list.
  • The flight speed is fixed in the engine at 50; the weapon's own Speed is not consulted.
  • The target is raised to deck height only while a bridge still stands over the waypoint's cell.
  • No firer is recorded, so the blast earns no points, stirs no anger, grants no veterancy and springs no destroyed-by-house event on what it kills.