114 — Create Autosave
Added in 0.2.0
Saves the game once the current frame has finished.
Editor data
- Numeric ID
114- Engine ID
TACTION_CREATE_AUTOSAVE- Editor name
- Create Autosave
- Need token
NEED_NONE- Parameters
- None
- Attachment
- none
INI example
[Actions]
<TriggerID>=1,114,0,0,0,0,0,0,The save is written after everything removed during the frame has been released, so an object that Delete Attached Objects removes anywhere in the same frame is not in the save. Automatic saves lists the file names and descriptions. When the file is written covers saves requested while timed saves are off or a recording plays back, several requests in one frame, and what the message list shows.
Caveats
- A campaign or skirmish save goes into the same rotating slots as timed autosaves. A multiplayer game writes its next numbered multiplayer save, and writes nothing once a player has left the match.
- A successful save restarts the countdown to the next timed autosave.
History
- Added0.2.0In development