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38 — Make enemy...

Breaks any alliance between the trigger's house and the house named, and raises each one's anger toward the other.

Editor data
Numeric ID
38
Engine ID
TACTION_MAKE_ENEMY
Editor name
Make enemy...
Need token
NEED_HOUSE
Parameters
  1. Househouse
Attachment
none
INI example
[Actions]
<TriggerID>=1,38,0,<House>,0,0,0,0,

A house’s declared enemy decides more than who it shoots at. Until a campaign house has one, only defensive AI triggers can pass at all, and every trigger condition but the one asking about the house’s own holdings reads the enemy’s holdings rather than anybody else’s. Anger and the declared enemy owns the record this action writes into.

Each direction adds its point of anger and re-picks that house’s declared enemy before it drops the alliance, and no house ever picks a current ally. Where the two were already allied, that ordering settles the outcome on its own.

The trigger’s house is taken first, with the alliance still standing, so its re-pick refuses the house just named and lands on whichever other house it holds the most anger toward, or on nothing at all where it holds none. The named house is taken second, by which time the first direction has dropped the alliance on both sides, so the trigger’s house is a candidate there and takes the record if it is the house the named house now holds the most anger toward.

Two houses that were not allied are untouched by the ordering, since neither re-pick has an alliance to refuse and each can land on the other. Nothing in a campaign revisits the choice afterwards except being fought, so a house that the ordering leaves without an enemy keeps none until something damages it.

Valid values

  • A house available to the scenario. It is matched by country against the houses the scenario plays.
Caveats
  • The break is made in both directions, although the editor text names only one of them.
  • Anger rises by one point in each direction whether or not the two were ever allied, and each house re-picks its declared enemy as its own point is added.
  • Outside a campaign or standalone mission a direction does nothing at all when either country is marked passive. Inside one it proceeds whatever the countries are.
  • Only the alliance and the anger change. No object is retargeted, no team is redirected, and nothing already in flight is recalled.
  • Naming no house does nothing at all.