118 — Make Enemy (One-Way)...
Added in 0.2.0
Turns the trigger's house against the given house, ending any alliance it holds with it.
Editor data
- Numeric ID
118- Engine ID
TACTION_MAKE_ENEMY_ONE_WAY- Editor name
- Make Enemy (One-Way)...
- Need token
NEED_HOUSE- Parameters
- House
house
- House
- Attachment
- none
INI example
[Actions]
<TriggerID>=1,118,0,<House>,0,0,0,0,The trigger’s house also gains one point of anger toward the given house, whether or not the two were allied.
When the two houses were not allied, that point can make the given house the declared enemy of the trigger’s house. A campaign house has no declared enemy until its anger rises, so this action can give it one.
When the two houses were allied, the trigger’s house picks its declared enemy before the alliance ends, so the given house is passed over. The given house can become the declared enemy only the next time the trigger’s house picks again, such as when another house next damages one of its objects.
[Actions]Betrayal=1,118,0,1,0,0,0,0, ; the trigger's house turns against the house at index 1Caveats
- If the trigger's house is allied with the given house, the alliance ends on both sides. No message or announcement follows.
- If only the given house is allied with the trigger's house, that alliance stays.
- In a skirmish or multiplayer game the action does nothing when either house's country sets
MultiplayPassive=yes. - The action does nothing when the given house is the trigger's house, a country nobody plays, or a spawn house nobody holds.
History
- Added0.2.0In development