15 — Destroyed, Buildings, #...
Satisfied once the trigger's own house has lost at least the given number of structures.
Editor data
- Numeric ID
15- Engine ID
TEVENT_NBUILDINGS_DESTROYED- Editor name
- Destroyed, Buildings, #...
- Need token
NEED_NUMBER- Parameters
- Number
integer
- Number
- Attachment
- house
INI example
[Events]
<TriggerID>=1,15,0,<Number>Valid values
- A number of structures. The comparison is at or above the number, and the running total is never reduced.
Caveats
- Losing a structure to an engineer counts as a loss, so a house that has been captured out of its base satisfies the event without a single structure having been destroyed.
- Selling a structure does not count. That is the one way a structure leaves a house without adding to the total.
- Structures marked
Insignificant=yesare never counted. - The total is kept for the house that owns the trigger, whatever house did the destroying.
- The event has nothing to ride on. Its tag joins the list of the trigger's own house, which adds nothing to the attachment total a semi-persistent tag waits on, so a trigger built on events of this kind needs a volatile or a persistent tag.