16 — Destroyed, Units, #...
Satisfied once the trigger's own house has lost at least the given number of vehicles, infantry and aircraft.
Editor data
- Numeric ID
16- Engine ID
TEVENT_NUNITS_DESTROYED- Editor name
- Destroyed, Units, #...
- Need token
NEED_NUMBER- Parameters
- Number
integer
- Number
- Attachment
- house
INI example
[Events]
<TriggerID>=1,16,0,<Number>Valid values
- A number of objects. The comparison is at or above the number, and the running total is never reduced.
Caveats
- Aircraft and infantry add to the same total as vehicles, so the number covers all three rather than vehicles alone.
- The total counts objects marked
Insignificant=yesas well, which is the opposite of how the matching structure total behaves. - An object that changes hands counts as a loss for the house that lost it, the same as one destroyed.
- The total is kept for the house that owns the trigger, whatever house did the destroying.
- The event has nothing to ride on. Its tag joins the list of the trigger's own house, which adds nothing to the attachment total a semi-persistent tag waits on, so a trigger built on events of this kind needs a volatile or a persistent tag.