8 — Drop Zone Flare (waypoint)...
Places a drop zone flare at the waypoint, which reveals the ground around it to the player.
Editor data
- Numeric ID
8- Engine ID
TACTION_DZ- Editor name
- Drop Zone Flare (waypoint)...
- Need token
NEED_WAYPOINT- Parameters
- Waypoint
waypoint
- Waypoint
- Attachment
- none
INI example
[Actions]
<TriggerID>=1,8,0,0,0,0,0,0,<Waypoint>Valid values
- A scenario waypoint, given as its label at the end of the line. An omitted label means waypoint
A.
Caveats
- The flare only marks the spot. It deals no damage, and it neither brings reinforcements nor tells a reinforcement action where to deliver them.
- The flare stands on the ground. On a cell under a bridge, it stands at the height of the bridge deck. A cell whose bridge has been destroyed still raises the flare to deck height, where it hangs above the ground.
- The flare is the animation [
DropZoneAnim](/keys/dropzoneanim/) names. That key page describes how the flare reveals the ground around it and how a structure in its cell removes it. WithDropZoneAnimunset, this action crashes the game.