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8 — Drop Zone Flare (waypoint)...

Places a drop zone flare at the waypoint, which reveals the ground around it to the player.

Editor data
Numeric ID
8
Engine ID
TACTION_DZ
Editor name
Drop Zone Flare (waypoint)...
Need token
NEED_WAYPOINT
Parameters
  1. Waypointwaypoint
Attachment
none
INI example
[Actions]
<TriggerID>=1,8,0,0,0,0,0,0,<Waypoint>

Valid values

  • A scenario waypoint, given as its label at the end of the line. An omitted label means waypoint A.
Caveats
  • The flare only marks the spot. It deals no damage, and it neither brings reinforcements nor tells a reinforcement action where to deliver them.
  • The flare stands on the ground. On a cell under a bridge, it stands at the height of the bridge deck. A cell whose bridge has been destroyed still raises the flare to deck height, where it hangs above the ground.
  • The flare is the animation [DropZoneAnim](/keys/dropzoneanim/) names. That key page describes how the flare reveals the ground around it and how a structure in its cell removes it. With DropZoneAnim unset, this action crashes the game.