DropZoneAnim
The flare that marks a reinforcement drop zone and lights the ground around itself.
Specification
- Applies to
- global rules
- File
rules.ini- Section
[AudioVisual]- Value
- class
- When omitted
none
[AudioVisual]DropZoneAnim=MYBEACON ; an AnimType registered in [Animations]The Drop Zone Flare (waypoint) trigger action creates this animation at the ground height of its waypoint, or at bridge-deck height when the cell has, or had, a bridge. The flare deals none of the animation’s damage. Its sound and any Tiberium chain reaction it sets off take effect once, when the flare appears. Scorch marks, craters and fire that the animation type leaves still appear.
Two more behaviors belong to the animation type, so they apply to every animation of this type, whatever created it:
- It reveals the ground around itself when it is created, out to
DropZoneRadius. The reveal happens once and covers every human player and every house that shares a human player’s view, whichever house’s trigger created the flare. - It is removed as soon as a structure stands in its cell, so a flare disappears when a player builds on the spot it marks.
See also —
DropZoneRadius, map-visibility