DropZoneAnim
The flare that marks a reinforcement drop zone and lights the ground around itself.
Specification
- Applies to
- global rules
- File
rules.ini- Section
[AudioVisual]- Value
- class
- When omitted
none
[AudioVisual]DropZoneAnim=MYBEACON ; an AnimType registered in [Animations]The Drop Zone Flare (waypoint) trigger action creates one at the ground height of its waypoint, or on the deck when the cell carries a bridge, and marks it inert, which withholds the animation’s own damage, its start sound and any Tiberium chain reaction it would set off.
Two further behaviors are keyed to the animation type itself rather than to the action:
- Every animation of this type reveals the ground around itself to the local player as it is created, out to
DropZoneRadius. The reveal is one-shot and ignores whose trigger dropped the flare. - Every animation of this type standing over a structure marks itself for deletion on its next pass, which is what makes a flare vanish when a player builds on the spot it marks.
See also —
DropZoneRadius, map-visibility