16 — Reveal all map
Lifts both the shroud and the fog from every cell of the playfield for the player at this machine.
Editor data
- Numeric ID
16- Engine ID
TACTION_REVEAL_ALL- Editor name
- Reveal all map
- Need token
NEED_NONE- Parameters
- None
- Attachment
- none
INI example
[Actions]
<TriggerID>=1,16,0,0,0,0,0,0,Caveats
- The reveal is always for the player at this machine, whatever house owns the trigger.
- Both covers come off. The reveal team mission and the player's own defeat lift the shroud alone and leave the fog standing.
- The player is marked as seeing everything, which is what leaves a second firing of this action, and the other two reveal actions, with nothing to do afterwards. Reshrouding the map clears the mark.