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18 — Reveal zone of waypoint...

Uncovers the ground within two cells of every playable-area cell that shares the waypoint's crusher movement zone, for every human player.

Editor data
Numeric ID
18
Engine ID
TACTION_REVEAL_ZONE
Editor name
Reveal zone of waypoint...
Need token
NEED_WAYPOINT
Parameters
  1. Waypointwaypoint
Attachment
none
INI example
[Actions]
<TriggerID>=1,18,0,0,0,0,0,0,<Waypoint>
map file
[Actions]
DemoZone=1,18,0,4,0,0,0,0,E ; trigger DemoZone uncovers the landmass holding waypoint 4, whose label is E

The number 4 is the waypoint whose zone the action reads, and E is its label.

The reveal lifts both the shroud and the fog, and the height test applies around each matching cell. Map visibility compares this reveal with the others.

Valid values

  • A scenario waypoint, read from the number field of the action line. The waypoint label at the end of the line is not used.
Caveats
  • A line whose number field is 0 works from waypoint 0, whatever label ends the line. If the scenario places no waypoint 0, the action uses the zone of the cell at 0,0, which lies outside the playfield.
  • The action checks only cells inside the playable area. Ground of the same zone in the map border is uncovered only where it lies within two cells of a matching playable-area cell.
  • The zone is the one a crusher paths through, which can differ from the zone other kinds of object use. Distance from the waypoint does not matter.
  • With RevealByHeight=yes, the height test treats each matching cell as standing at half its real height. Ground of the zone seven or more levels up can therefore stay covered.
  • The action does nothing for a player whose map is already marked as fully revealed by Reveal all map, the reveal team mission or the reveal crate. Reshrouding the map clears the mark.