17 — Reveal around waypoint...
Uncovers the ground within RevealTriggerRadius cells of a waypoint for every human player.
Editor data
- Numeric ID
17- Engine ID
TACTION_REVEAL_SOME- Editor name
- Reveal around waypoint...
- Need token
NEED_WAYPOINT- Parameters
- Waypoint
waypoint
- Waypoint
- Attachment
- none
INI example
[Actions]
<TriggerID>=1,17,0,0,0,0,0,0,<Waypoint>[Actions]DemoReveal=1,17,0,9,0,0,0,0,J ; trigger DemoReveal uncovers the ground around waypoint 9, whose label is JThe number 9 is the waypoint the action reveals around, and J is its label.
The reveal lifts both the shroud and the fog, and the height test applies, so high ground can block part of it. Map visibility compares this reveal with the others.
Valid values
- A scenario waypoint, read from the number field of the action line. The waypoint label at the end of the line is not used.
Caveats
- A line whose number field is
0reveals around waypoint0, whatever label ends the line. If the scenario places no waypoint0, the reveal is centered on a cell outside the playfield and uncovers nothing. - The action does nothing for a player whose map is already marked as fully revealed by Reveal all map, the reveal team mission or the reveal crate. Reshrouding the map clears the mark.