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17 — Reveal around waypoint...

Uncovers the ground within RevealTriggerRadius cells of a waypoint for every human player.

Editor data
Numeric ID
17
Engine ID
TACTION_REVEAL_SOME
Editor name
Reveal around waypoint...
Need token
NEED_WAYPOINT
Parameters
  1. Waypointwaypoint
Attachment
none
INI example
[Actions]
<TriggerID>=1,17,0,0,0,0,0,0,<Waypoint>
map file
[Actions]
DemoReveal=1,17,0,9,0,0,0,0,J ; trigger DemoReveal uncovers the ground around waypoint 9, whose label is J

The number 9 is the waypoint the action reveals around, and J is its label.

The reveal lifts both the shroud and the fog, and the height test applies, so high ground can block part of it. Map visibility compares this reveal with the others.

Valid values

  • A scenario waypoint, read from the number field of the action line. The waypoint label at the end of the line is not used.
Caveats
  • A line whose number field is 0 reveals around waypoint 0, whatever label ends the line. If the scenario places no waypoint 0, the reveal is centered on a cell outside the playfield and uncovers nothing.
  • The action does nothing for a player whose map is already marked as fully revealed by Reveal all map, the reveal team mission or the reveal crate. Reshrouding the map clears the mark.