Skip to content

11 — Text Trigger...

Prints one numbered line of tutorial text over the tactical view.

Editor data
Numeric ID
11
Engine ID
TACTION_TEXT_TRIGGER
Editor name
Text Trigger...
Need token
NEED_NUMBER
Parameters
  1. Numberinteger
Attachment
none
INI example
[Actions]
<TriggerID>=1,11,0,<Number>,0,0,0,0,

The text comes from TUTORIAL.INI alone, which is read once as the game starts. A [Tutorial] section written into a map or into the rules is never read, so a mission cannot carry text of its own; the numbers a scenario uses have to exist in that one file.

TUTORIAL.INI
[Tutorial]
120=Hold the ridge until the transports arrive.
map file
[Actions]
DemoText=1,11,0,120,0,0,0,0, ; trigger DemoText prints tutorial line 120

Valid values

  • The number of an entry in the [Tutorial] section of TUTORIAL.INI.
Caveats
  • A number that section does not carry prints nothing at all, and the trigger otherwise runs as normal.
  • The line joins the same list the multiplayer and engine messages use, so enough later messages will take it off the screen before its own time is up.
  • A line too long for the width available is broken and printed as several messages, each with its own lifetime.