11 — Text Trigger...
Prints one numbered line of tutorial text over the tactical view.
Editor data
- Numeric ID
11- Engine ID
TACTION_TEXT_TRIGGER- Editor name
- Text Trigger...
- Need token
NEED_NUMBER- Parameters
- Number
integer
- Number
- Attachment
- none
INI example
[Actions]
<TriggerID>=1,11,0,<Number>,0,0,0,0,The text comes from TUTORIAL.INI alone, which is read once as the game starts. A [Tutorial] section written into a map or into the rules is never read, so a mission cannot carry text of its own; the numbers a scenario uses have to exist in that one file.
[Tutorial]120=Hold the ridge until the transports arrive.[Actions]DemoText=1,11,0,120,0,0,0,0, ; trigger DemoText prints tutorial line 120Valid values
- The number of an entry in the
[Tutorial]section ofTUTORIAL.INI.
Caveats
- A number that section does not carry prints nothing at all, and the trigger otherwise runs as normal.
- The line joins the same list the multiplayer and engine messages use, so enough later messages will take it off the screen before its own time is up.
- A line too long for the width available is broken and printed as several messages, each with its own lifetime.