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MessageDelay

How long most on-screen messages stay visible.

Specification
Applies to
global rules
File
rules.ini
Section
[AudioVisual]
Value
floating point
When omitted
.6

Each whole unit keeps a message on screen for 14.4 seconds of real time, so the default .6 shows a message for about 8.6 seconds and 1 for 14.4 seconds. Game speed does not change it. A message leaves sooner when the list of messages is full, because each new message then removes the oldest one.

It sets how long these messages stay visible:

  • the low power warning;
  • alliance and defeat announcements;
  • text shown by a trigger action;
  • notices about saving the game, such as the autosave announcement;
  • the difficulty announcement at the start of a campaign mission;
  • notices during network play, such as a player leaving or changing the game speed;
  • chat that players type.

Some other notices have fixed lifetimes instead, among them the ion storm warnings.