MessageDelay
Minutes an engine-raised message stays on screen.
Specification
- Applies to
- global rules
- File
rules.ini- Section
[AudioVisual]- Value
- floating point
- When omitted
.6
The value is the lifetime given to every message the engine posts itself — the low power warning, alliance and defeat announcements, text sent by a trigger action, and the notices raised during network play. It does not govern how often a message is raised, only how long each one stays visible.