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ActiveAnimPoweredLight

Whether the first active slot's animation is destroyed and recreated with its house's power.

Specification
Applies to
BuildingType
File
art.ini
Section
[<Image ID>]Image ID: Image= value; ObjectType ID when omitted
Value
boolean
When omitted
no

With yes, the ActiveAnim animation is removed while its house is short of power, and created again when the house has full power. The flag works only with ActiveAnimPowered=no written beside it. While ActiveAnimPowered is yes, the animation freezes instead and this flag is ignored.

A shortfall removes the animation only on some structures; Fields, fences and lights says which.

Each time the house rechecks its power at full power, it creates the animation if the slot is empty. A non-looping animation therefore plays again at each recheck, even if no shortfall removed it.

Despite its name, the flag does not tint or light anything.