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BlendedFog

Parsed choice of fog pattern that makes no visible difference.

This setting has no runtime effect

The engine accepts and loads it, but no gameplay code uses the stored value.

Specification
Applies to
global rules
File
rules.ini
Section
[General]
Value
boolean
When omitted
yes
Used by the game
No — loaded but not used

BlendedFog=no draws nothing differently. That setting selects a checkerboard fog pattern, but only for a terrain tile drawn as fog, and the game never draws terrain tiles that way.

See also — map-visibility