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BlendedFog

Parsed flag whose branches are unreachable.

This setting has no runtime effect

The engine accepts and loads it, but no gameplay code uses the stored value.

Specification
Applies to
global rules
File
rules.ini
Section
[General]
Value
boolean
When omitted
yes
Used by the game
No — loaded but not used

The flag is consulted in exactly two places, both inside the routine that draws a terrain tile and both behind a parameter saying the tile is being drawn as fog. Neither of the two calls into that routine passes it, so the checkerboard alternative the flag selects is never reached and BlendedFog=no draws nothing differently.

Fog is drawn from its own artwork over the alpha buffer instead, which is why the flag makes no visible difference either way.

See alsomap-visibility