BlendedFog
Parsed flag whose branches are unreachable.
This setting has no runtime effect
The engine accepts and loads it, but no gameplay code uses the stored value.
Specification
- Applies to
- global rules
- File
rules.ini- Section
[General]- Value
- boolean
- When omitted
yes- Used by the game
- No — loaded but not used
The flag is consulted in exactly two places, both inside the routine that draws a terrain tile and both behind a parameter saying the tile is being drawn as fog. Neither of the two calls into that routine passes it, so the checkerboard alternative the flag selects is never reached and BlendedFog=no draws nothing differently.
Fog is drawn from its own artwork over the alpha buffer instead, which is why the flag makes no visible difference either way.
See also — map-visibility