BlendedFog
Parsed choice of fog pattern that makes no visible difference.
This setting has no runtime effect
The engine accepts and loads it, but no gameplay code uses the stored value.
Specification
- Applies to
- global rules
- File
rules.ini- Section
[General]- Value
- boolean
- When omitted
yes- Used by the game
- No — loaded but not used
BlendedFog=no draws nothing differently. That setting selects a checkerboard fog pattern, but only for a terrain tile drawn as fog, and the game never draws terrain tiles that way.
See also — map-visibility