C4Delay
The delay in minutes between arming a demolition charge and its detonation.
Specification
- Applies to
- global rules
- File
rules.ini- Section
[CombatDamage]- Value
- floating point
- When omitted
.03
C4Delay sets how long a demolition charge counts down before it detonates. A game minute is 900 frames, so the engine default of .03 is 27 frames, about 1.8 seconds at 15 frames a second.
The structure flashes as a designated target for half the countdown, so a longer delay also gives a longer warning.
[CombatDamage]C4Delay=.1 ; 90 frames, a 6 second fuse at 15 frames a secondNothing cancels or shortens the countdown once it is running. Detonation covers the damage that ends it.
See also — capture