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C4Delay

The delay in minutes between arming a demolition charge and its detonation.

Specification
Applies to
global rules
File
rules.ini
Section
[CombatDamage]
Value
floating point
When omitted
.03

The value is multiplied by 900 frames where it is used, giving 27 frames — about 1.8 seconds at 15 frames a second — at the engine default. Half that figure becomes the number of frames the structure spends flashing as a designated target, so a longer delay also makes the warning last longer.

Nothing shortens or cancels the countdown once it is running. Detonation covers the damage that ends it.

See alsocapture