C4Delay
The delay in minutes between arming a demolition charge and its detonation.
Specification
- Applies to
- global rules
- File
rules.ini- Section
[CombatDamage]- Value
- floating point
- When omitted
.03
The value is multiplied by 900 frames where it is used, giving 27 frames — about 1.8 seconds at 15 frames a second — at the engine default. Half that figure becomes the number of frames the structure spends flashing as a designated target, so a longer delay also makes the warning last longer.
Nothing shortens or cancels the countdown once it is running. Detonation covers the damage that ends it.
See also — capture