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C4Delay

The delay in minutes between arming a demolition charge and its detonation.

Specification
Applies to
global rules
File
rules.ini
Section
[CombatDamage]
Value
floating point
When omitted
.03

C4Delay sets how long a demolition charge counts down before it detonates. A game minute is 900 frames, so the engine default of .03 is 27 frames, about 1.8 seconds at 15 frames a second.

The structure flashes as a designated target for half the countdown, so a longer delay also gives a longer warning.

rules.ini
[CombatDamage]
C4Delay=.1 ; 90 frames, a 6 second fuse at 15 frames a second

Nothing cancels or shortens the countdown once it is running. Detonation covers the damage that ends it.

See also — capture