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CameraRange

Parsed distance that the engine never uses.

This setting has no runtime effect

The engine accepts and loads it, but no gameplay code uses the stored value.

Specification
Applies to
global rules
File
rules.ini
Section
[General]
Value
distance (cells)
When omitted
9
Used by the game
No — loaded but not used

The value is written in cells and converted to leptons as it is read. Nothing reads it back and nothing falls back to it. The camera-weapon branch its name fits — an aircraft revealing ground instead of firing — is compiled out of the game, and that branch reveals a hard-coded nine cells rather than consulting this value.

See alsomap-visibility