CameraRange
Parsed distance that the engine never uses.
This setting has no runtime effect
The engine accepts and loads it, but no gameplay code uses the stored value.
Specification
- Applies to
- global rules
- File
rules.ini- Section
[General]- Value
- distance (cells)
- When omitted
9- Used by the game
- No — loaded but not used
The value is written in cells and converted to leptons as it is read. Nothing reads it back and nothing falls back to it. The camera-weapon branch its name fits — an aircraft revealing ground instead of firing — is compiled out of the game, and that branch reveals a hard-coded nine cells rather than consulting this value.
See also — map-visibility