CameraRange
Parsed distance that the engine never uses.
This setting has no runtime effect
The engine accepts and loads it, but no gameplay code uses the stored value.
Specification
- Applies to
- global rules
- File
rules.ini- Section
[General]- Value
- distance (cells)
- When omitted
9- Used by the game
- No — loaded but not used
The game reads this distance, in cells, and never uses it. The name refers to an aircraft whose Camera=yes weapon reveals the ground below it instead of firing. That behavior is compiled out of the game, and even there it revealed a fixed nine cells without reading this key.
See also — map-visibility