Cell
Parsed trap cell that nothing ever reads back.
This setting has no runtime effect
The engine accepts and loads it, but no gameplay code uses the stored value.
Specification
- Applies to
- multiplayer settings
- File
SUN.INI- Section
[SyncBug]- Value
- string
- When omitted
0,0- Used by the game
- No — loaded but not used
The sync-bug settings are read only as the multiplayer menu is entered, and only while recording playback is armed. The two comma-separated numbers name a map cell to watch; cell 0,0, which is also the value used when the setting is left out, counts as no cell at all and is rejected.
Any other pair stores a pointer to that cell, and nothing anywhere reads the pointer. No gameplay path acts on it.