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Cell

Parsed trap cell that nothing ever reads back.

This setting has no runtime effect

The engine accepts and loads it, but no gameplay code uses the stored value.

Specification
Applies to
multiplayer settings
File
SUN.INI
Section
[SyncBug]
Value
string
When omitted
0,0
Used by the game
No — loaded but not used

The sync-bug settings are read only as the multiplayer menu is entered, and only while recording playback is armed. The two comma-separated numbers name a map cell to watch; cell 0,0, which is also the value used when the setting is left out, counts as no cell at all and is rejected.

Any other pair stores a pointer to that cell, and nothing anywhere reads the pointer. No gameplay path acts on it.

See alsoCoord, Target, Type, Frame