CloakDelay
The time in game minutes an object must wait after it is uncloaked before it may hide again.
Specification
- Applies to
- global rules
- File
rules.ini- Section
[General]- Value
- floating point
- When omitted
0
[General]CloakDelay=.02CloakDelay sets how long an object must wait after being uncloaked before it can start hiding again. A game minute is 900 frames, so the shipped rules.ini value of .02 is 18 frames. At the engine default of 0 there is no wait. An object starts hiding again once its fade back into view has finished and nothing is revealing it.
The wait restarts each time anything uncloaks the object. For a vehicle, infantryman or aircraft it restarts once more when the fade back into view finishes, so after it is revealed the wait runs from the moment it is fully visible. A structure’s wait runs from the moment it is uncloaked and overlaps its fade.
See also — cloaking