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CloakDetectionRadius

The distance in cells out from a flying jumpjet at which hidden objects are forced back into view.

Specification
Applies to
global rules
File
rules.ini
Section
[JumpjetControls]
Value
integer
When omitted
0
rules.ini
[JumpjetControls]
CloakDetectionRadius=3

CloakDetectionRadius sets how far a moving jumpjet reveals hidden objects around it. Each frame a jumpjet takes off, flies or lands, it uncloaks every vehicle, infantryman and structure in a square of cells centered on the jumpjet’s cell. The square extends this many cells out on each side, so 2 covers a five-by-five block and the Firestorm rules’ 3 covers seven by seven.

At the engine default of 0, the square is only the jumpjet’s own cell. A negative value turns the sweep off.

See also — cloaking