CloakDetectionRadius
The distance in cells out from a flying jumpjet at which hidden objects are forced back into view.
Specification
- Applies to
- global rules
- File
rules.ini- Section
[JumpjetControls]- Value
- integer
- When omitted
0
[JumpjetControls]CloakDetectionRadius=3Every frame a jumpjet is moving it sweeps a square this many cells out from the position it has just moved to — 2 covers a five-by-five block of cells — and uncloaks everything standing in it. The engine default of 0 reduces the sweep to the jumpjet’s own cell, so the setting must be raised before a jumpjet reveals anything beyond the cell it is directly over.
See also — cloaking