CloakDetectionRadius
The distance in cells out from a flying jumpjet at which hidden objects are forced back into view.
Specification
- Applies to
- global rules
- File
rules.ini- Section
[JumpjetControls]- Value
- integer
- When omitted
0
[JumpjetControls]CloakDetectionRadius=3CloakDetectionRadius sets how far a moving jumpjet reveals hidden objects around it. Each frame a jumpjet takes off, flies or lands, it uncloaks every vehicle, infantryman and structure in a square of cells centered on the jumpjet’s cell. The square extends this many cells out on each side, so 2 covers a five-by-five block and the Firestorm rules’ 3 covers seven by seven.
At the engine default of 0, the square is only the jumpjet’s own cell. A negative value turns the sweep off.
See also — cloaking