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CloakingSpeed

The number of game frames an object spends on each stage of its cloaking fade.

Specification
Applies to
AircraftTypeBuildingTypeInfantryTypeUnitType
File
rules.ini
Section
[<ObjectType ID>]
Value
integer
When omitted
7

Both fades step through the stages counted by CloakingStages at this rate, so the value sets how long the object spends part way visible in each direction. A lower figure makes it disappear and reappear faster. Hiding an object covers what each stage looks like.

A structure fades on its own fixed schedule of fifteen translucency steps, one per frame, and never reads this value.

See alsoCloakingStages, cloaking