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CloakingSpeed

The number of game frames an object spends on each stage of its cloaking fade.

Specification
Applies to
AircraftTypeBuildingTypeInfantryTypeUnitType
File
rules.ini
Section
[<ObjectType ID>]
Value
integer
When omitted
7

A vehicle, infantryman or aircraft advances one CloakingStages stage every CloakingSpeed frames while it fades out or back in. A lower value makes it disappear and reappear faster. The four states shows what each stage looks like and where each fade ends.

rules.ini
[MYTANK] ; a UnitType registered in [VehicleTypes]
CloakingSpeed=2 ; with the stock 9 stages: hidden after about 10 frames, visible again after about 16

A structure does not use this value. It fades through fifteen fixed translucency levels, one per frame.

See also — CloakingStages, cloaking