CloakingSpeed
The number of game frames an object spends on each stage of its cloaking fade.
Specification
- Applies to
- AircraftTypeBuildingTypeInfantryTypeUnitType
- File
rules.ini- Section
[<ObjectType ID>]- Value
- integer
- When omitted
7
Both fades step through the stages counted by CloakingStages at this rate, so the value sets how long the object spends part way visible in each direction. A lower figure makes it disappear and reappear faster. Hiding an object covers what each stage looks like.
A structure fades on its own fixed schedule of fifteen translucency steps, one per frame, and never reads this value.
See also —
CloakingStages, cloaking