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CloakStop

Whether the object must come to a halt before it may start hiding.

Specification
Applies to
AircraftTypeBuildingTypeInfantryTypeUnitType
File
rules.ini
Section
[<ObjectType ID>]
Value
boolean
When omitted
no

A vehicle, infantryman or aircraft of this type does not start a cloak while it is moving. Once it stops, it may start one under the usual conditions in Starting a cloak. Moving does not remove a cloak the object already has, so an object that hid while standing still stays hidden while it travels.

An object whose rank grants the CLOAK veteran ability ignores this key and may start a cloak while moving.

A structure does not use the value.

See also — Cloakable, cloaking