CollapseChance
Percent chance that a destroyable cliff comes down when something reaches its cell.
Specification
- Applies to
- global rules
- File
rules.ini- Section
[CombatDamage]- Value
- integer
- When omitted
100
Each hit on a destroyable cliff cell brings the cliff down with this percent chance. 100 collapses it on every hit and 0 never does. Values above 100 behave as 100. Only cells the theater marks as destroyable cliffs are rolled for.
These hits roll for a collapse:
- an explosion in the cell;
- an
IsRailgun=yesbeam stopped by rising ground, at the cell where it stops; - an
IsRailgun=yesbeam fired at a cell, at that cell, when the beam reaches it; - an
IsSonic=yeswave, at every cell it currently covers, once per frame for as long as the wave lasts.
Because a sonic wave rolls again on every frame, even a low value is likely to bring down a cliff that stays under the wave for long. At 1, a cliff under a wave for 100 frames comes down about 63 times in 100.