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Coord

Parsed trap coordinate that is thrown away as soon as it is read.

This setting has no runtime effect

The engine accepts and loads it, but no gameplay code uses the stored value.

Specification
Applies to
multiplayer settings
File
SUN.INI
Section
[SyncBug]
Value
string
When omitted
0Parsed like any other value, and the trap coordinate keeps the no-coordinate value it was constructed with either way.
Used by the game
No — loaded but not used

The sync-bug settings are read only as the multiplayer menu is entered, and only while recording playback is armed. The name promises the world coordinate of the object the hunt should stop on, written as three comma-separated numbers.

All three are pulled out of the value and then discarded without being stored anywhere, and the coordinate the hunt would have compared against keeps the no-coordinate value it was constructed with. No gameplay path reads the setting.

See alsoCell, Target, Type, Frame