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CreditTicks

The two sounds the credit readout plays as it counts, the first while it rises and the second while it falls.

Specification
Applies to
global rules
File
rules.ini
Section
[AudioVisual]
Value
list of sounds
When omitted
(empty)The list stays empty, and the game crashes the first time the credit readout counts.

During play the credit readout counts toward the house’s money in steps and plays one of these sounds at half volume on every step, so a single payment is heard as a run of ticks. The first sound plays while the figure rises and the second while it falls. The credit readout covers how large each step is and how often one is taken.

A name that matches no registered sound is dropped from the list, and the names after it move up one position.

See also — sidebar