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CursorScale

Added in 0.1.0

How many times larger than its artwork the mouse pointer is drawn.

Specification
Applies to
client settings
File
SUN.INI
Section
[Video]
Value
integer
When omitted
0Zero matches the pointer to how much the picture itself is enlarged on screen.

The pointer is a real system cursor built from the game’s own artwork, so it stays crisp and keeps moving smoothly whatever the game is doing. It is drawn over the picture rather than inside it, which means it does not grow with the picture on its own and needs its own size.

Left at 0 it follows the picture: the enlargement is rounded to the nearest whole number and used as the pointer’s size, so a picture displayed at roughly double size gets a double-size pointer. A value above zero sets the size directly, and eight is the largest accepted. A value below zero draws the pointer at the size the artwork was drawn at, however large the picture is displayed.

The pointer is rebuilt whenever the size it should be drawn at changes, so resizing the window resizes the pointer with it.

History

  1. Added0.1.0In development

    Present the game through bgfx instead of DirectDraw