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DamageDelay

Minutes between the damage ticks a house takes while it is short of power.

Specification
Applies to
global rules
File
rules.ini
Section
[General]
Value
floating point
When omitted
1

The timer runs for every house and is reloaded with this many game minutes each time it expires, whether or not the house was short of power at that moment. Only when it expires and the house cannot meet its drain does the structure damage tick run, so the value sets the cadence and never the condition. A house is first charged the delay when it is created.

See alsopower