DamageDelay
Minutes between the damage ticks a house takes while it is short of power.
Specification
- Applies to
- global rules
- File
rules.ini- Section
[General]- Value
- floating point
- When omitted
1
DamageDelay sets the interval, in game minutes, between damage ticks on the structures of a house that is short of power. A smaller value means more frequent damage. One game minute is 900 frames.
The first tick lands up to one DamageDelay after a shortfall begins, and a shortfall that ends before then costs nothing. The structure damage tick covers which structures take damage.
[General]DamageDelay=0.25 ; ticks 15 seconds apartSee also — power