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DamageDelay

Minutes between the damage ticks a house takes while it is short of power.

Specification
Applies to
global rules
File
rules.ini
Section
[General]
Value
floating point
When omitted
1

DamageDelay sets the interval, in game minutes, between damage ticks on the structures of a house that is short of power. A smaller value means more frequent damage. One game minute is 900 frames.

The first tick lands up to one DamageDelay after a shortfall begins, and a shortfall that ends before then costs nothing. The structure damage tick covers which structures take damage.

rules.ini
[General]
DamageDelay=0.25 ; ticks 15 seconds apart
See also — power