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EMPulseSparkles

The animation attached to an object an EM pulse stuns.

Specification
Applies to
global rules
File
rules.ini
Section
[AudioVisual]
Value
class
When omitted
none

The animation is attached to every vehicle, aircraft and infantryman a pulse stuns, and to a stunned structure that is the deployed form of a vehicle, each starting after a random delay of up to 25 frames; any other stunned structure receives none. Its length is its own, so it may finish well before the stun does, and on recovery the engine only tells a still-running copy to stop after its current loop.

See alsoemp-pulse