EMPulseSparkles
The animation attached to an object an EM pulse stuns.
Specification
- Applies to
- global rules
- File
rules.ini- Section
[AudioVisual]- Value
- class
- When omitted
none
Every vehicle, aircraft and infantryman a pulse stuns gets a copy of this animation, attached so that it moves with the object. A stunned structure gets one only if it is one of the deployed-vehicle kinds listed under DeploysInto. Other stunned structures get none.
Each copy starts after a random delay of up to 25 frames and plays for the animation’s normal length, which can end before the stun does. When the object recovers, a copy that is still playing stops at the end of its current loop.
See also — emp-pulse