EMPulseSparkles
The animation attached to an object an EM pulse stuns.
Specification
- Applies to
- global rules
- File
rules.ini- Section
[AudioVisual]- Value
- class
- When omitted
none
The animation is attached to every vehicle, aircraft and infantryman a pulse stuns, and to a stunned structure that is the deployed form of a vehicle, each starting after a random delay of up to 25 frames; any other stunned structure receives none. Its length is its own, so it may finish well before the stun does, and on recovery the engine only tells a still-running copy to stop after its current loop.
See also — emp-pulse