Skip to content

EMPulseSparkles

The animation attached to an object an EM pulse stuns.

Specification
Applies to
global rules
File
rules.ini
Section
[AudioVisual]
Value
class
When omitted
none

Every vehicle, aircraft and infantryman a pulse stuns gets a copy of this animation, attached so that it moves with the object. A stunned structure gets one only if it is one of the deployed-vehicle kinds listed under DeploysInto. Other stunned structures get none.

Each copy starts after a random delay of up to 25 frames and plays for the animation’s normal length, which can end before the stun does. When the object recovers, a copy that is still playing stops at the end of its current loop.

See also — emp-pulse