FadeOut
Added in 0.2.0
Specification
- Applies to
- Themes
- File
THEME.INI + THEME01.INI- Section
[General]- Value
- floating point
- When omitted
1.5
FadeOut= in THEME.INI’s [General] section sets how many seconds the current music track takes to fade out when it gives way to a queued track, when the player presses Stop on the sound options screen, when a mission is won, lost, restarted or left, and when the game fades the music out on leaving a menu. A queued track starts once the fade has ended. The music also takes this long to fall to IonStormVolume= when an ion storm starts its storm sound, and to rise again when the storm ends.
[General]FadeOut=30 stops the track at once. A value below zero counts as zero, and one above 60 counts as 60. A value that is not a number is ignored. With CrossFade= set, a queued track uses the crossfade time instead; FadeOut= still applies to the other cases.
See also —
CrossFadeHistory
- Added0.2.0In development