FillEarliestTeamProbability
The percent chance that the next vehicle, infantryman or aircraft chosen goes to the oldest waiting team, one entry per difficulty.
- Applies to
- global rules
- File
rules.ini- Section
[General]- Value
- list of integers
- When omitted
(empty)A computer house uses an undefined chance.
FillEarliestTeamProbability is the percent chance that a computer house builds for its oldest waiting team first. The house draws it each time it chooses the next vehicle, infantryman or aircraft to build for its teams. Vehicles, infantry and aircraft each make a separate draw.
- Draw succeeds: the house builds the candidate type wanted by its oldest waiting team.
- Draw fails: the house picks at random from a list of candidate types, with equal chances. The list does not favor the types in greatest demand; Production demand explains which types it holds.
Write one percentage for each difficulty slot, slot 0 first. A computer house uses the entry for its slot. With the menu’s settings, the first entry applies when the player chose Hard and the last when the player chose Easy, unless the multiplayer bonus moves the house down a slot. Write all three entries; a house whose slot lies past the end of a shorter list uses an undefined chance.
[General]FillEarliestTeamProbability=100,80,60 ; player on Hard, Normal, Easy