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FillEarliestTeamProbability

The percent chance that the next vehicle, infantryman or aircraft chosen goes to the oldest waiting team, one entry per difficulty.

Specification
Applies to
global rules
File
rules.ini
Section
[General]
Value
list of integers
When omitted
(empty)The list stays empty and the difficulty slot is used to index it anyway, reading storage that was never allocated.

Entries run hardest game setting first, and a computer house indexes them with its own difficulty slot, which is the inverse of the setting the player chose. The draw is made once per production choice in each of the three routines. Winning it selects the type wanted by the team that has waited longest; losing it selects uniformly from the candidate list, which is what spreads production across several teams at once.

See alsoai-team-production