FirestormActiveAnim
The animation a raised firestorm wall section carries while it is not part of a straight run.
Specification
- Applies to
- global rules
- File
rules.ini- Section
[AudioVisual]- Value
- class
- When omitted
none
The animation is created half a cell up and to the left of the section, centered and drawn in front of it, and it inherits the section’s fogged state. A section takes one when its house has raised the wall and its connection shape is neither of the two straight runs — north-to-south and east-to-west — so corners, tees, crossings and isolated sections are lit and a plain stretch of wall is not. A refresh that finds a section already carrying one removes it rather than leaving it in place, so a section refreshed twice in a row ends up unlit.
See also — laser-fences