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FiringSyncFrame2

The countdown value at which the second round of a burst leaves a shape-drawn vehicle.

Specification
Applies to
UnitType
File
art.ini
Section
[<Image ID>]Image ID: Image= value; ObjectType ID when omitted
Value
integer
When omitted
-1

This setting ties the second round of a Burst to the firing animation, as FiringSyncFrame1 does for the first round. That page explains the countdown the value is matched against and which weapons the setting covers. A weapon with Burst=1 never fires a second round, so this setting has no effect on it.

When both settings are used, give this one the lower value to release both rounds during one animation. The countdown only falls, so a higher value has already passed when the first round leaves, and the second round waits for the next animation.

Rounds after the second cannot be tied to the animation.