FiringSyncFrame2
The countdown value at which the second round of a burst leaves a shape-drawn vehicle.
Specification
- Applies to
- UnitType
- File
art.ini- Section
[<Image ID>]Image ID: Image= value; ObjectType ID when omitted- Value
- integer
- When omitted
-1
This is the same gate as FiringSyncFrame1, applied to the second round of a Burst instead of the first. That page covers the countdown the value is matched against, what an unmatched figure costs, and the reach of both settings. Rounds after the second cannot be tied to the animation at all.
A weapon that fires one round at a time never reaches this setting, since the round it gates is the second of a burst.