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FlashFrameTime

Frames between repaints of a flashing radar blip.

Specification
Applies to
global rules
File
rules.ini
Section
[General]
Value
integer
When omitted
7

The value is used twice while a damaged object’s RadarCombatFlashTime timer runs. The blip is repainted each time the frames remaining divide evenly by it, and the color plotted alternates between the house color and its inverse from one block of this many frames to the next, so the value sets the beat of the flash rather than its length.

Both halves are gated on the object belonging to the local player’s own house, so an enemy object takes damage without its blip changing at all. FlashFrameTime=0 is used as a divisor with no guard.