Frame
Parsed trap frame that reaches a routine with nothing in it.
This setting has no runtime effect
The engine accepts and loads it, but no gameplay code uses the stored value.
Specification
- Applies to
- multiplayer settings
- File
SUN.INI- Section
[SyncBug]- Value
- integer
- When omitted
2147483647- Used by the game
- No — loaded but not used
The value names the game frame from which the object described by the other sync-bug settings would be watched. The watching code is built into neither configuration, so reaching the frame changes nothing.
Frame is one of the sync-bug settings. They are read only when the player picks multiplayer play from the main menu in a Debug build started with -XY.