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Frame

Parsed trap frame that reaches a routine with nothing in it.

This setting has no runtime effect

The engine accepts and loads it, but no gameplay code uses the stored value.

Specification
Applies to
multiplayer settings
File
SUN.INI
Section
[SyncBug]
Value
integer
When omitted
2147483647
Used by the game
No — loaded but not used

The value names the game frame from which the object described by the other sync-bug settings would be watched. The watching code is built into neither configuration, so reaching the frame changes nothing.

Frame is one of the sync-bug settings. They are read only when the player picks multiplayer play from the main menu in a Debug build started with -XY.

See also — Type, Target, Cell, Coord, PrintCRC