Frame
Parsed trap frame that reaches a routine with nothing in it.
This setting has no runtime effect
The engine accepts and loads it, but no gameplay code uses the stored value.
Specification
- Applies to
- multiplayer settings
- File
SUN.INI- Section
[SyncBug]- Value
- integer
- When omitted
2147483647- Used by the game
- No — loaded but not used
The sync-bug settings are read only as the multiplayer menu is entered, and only while recording playback is armed. The name promises the frame from which the engine starts hunting for the object the rest of them describe, so that a debugger can be pointed at it.
From that frame on the hunt is indeed called once per game frame, but its body is compiled out of the build, so it examines nothing and stores nothing. Nothing else reads the number, and reaching the frame changes nothing.