GenericBeep
Sound confirming a new level on a volume slider.
Specification
- Applies to
- global rules
- File
rules.ini- Section
[AudioVisual]- Value
- sound
- When omitted
none
[AudioVisual]GenericBeep=BEEP1 ; a sound ID registered in SOUND.INIThe sound options dialog plays this sound each time one of its three volume sliders changes level, so the new level can be heard. Each slider has its own condition:
- Music volume. The sound plays, scaled by the new music volume, only while no music track is playing.
- Sound effects volume. The sound plays at every change of level.
- Speech volume. Outside a game, the sound plays, scaled by the new speech volume. During a game, moving the slider speaks a random GDI or Nod taunt instead, and only when no other speech is playing.
See also —
GenericClick, SpeakDelay