IonImmune
Exempts the team's members from ion storm lightning damage and from being aimed at.
Specification
- Applies to
- TeamType
- File
ai.ini or map file- Section
[<ObjectType ID>]- Value
- boolean
- When omitted
no
IonImmune=yes protects the members of teams of this type from ion storm lightning in two ways:
- An aimed bolt does not pick a member as its target, unless the member’s type sets
LightningRod=yes. - A member takes no damage from an explosion whose warhead is the one
IonStormWarheadnames. This covers a random bolt that lands on the team, a bolt aimed at a lightning rod member, and any other weapon that uses that warhead.
[MyStormTeam] ; example TeamTypeName=Storm walkersIonImmune=yesThe immunity comes from the team, not the object type. A member loses it when it leaves the team, and an object on no team never has it.
The storm’s other effects still apply. An immune team’s aircraft and hovercraft lose power, its airborne aircraft crash, and its jumpjet infantry are destroyed if they move while off the ground. Battlefield effects describes them.