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IonImmune

Exempts the team's members from ion storm lightning damage and from being aimed at.

Specification
Applies to
TeamType
File
ai.ini or map file
Section
[<ObjectType ID>]
Value
boolean
When omitted
no
ai.ini or map file
[MyStormTeam] ; example TeamType
Name=Storm walkers
IonImmune=yes

The exemption covers two separate points. A member of such a team is skipped when an aimed bolt builds its candidate list, unless the member’s own type carries LightningRod=yes, which puts it back in. Separately, explosion damage passes over a member whenever the detonating warhead is the one IonStormWarhead names, so a random bolt that lands on the team still leaves it untouched.

The immunity belongs to the team, not to the object type: a member that leaves the team loses it, and an object that never joined a team never had it. The storm’s other effects are unaffected — an immune team’s aircraft still crash and its hover units still lose power.