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IsThreatRatingNode

Marks a building upgrade meant to put its house on the per-type threat coefficients, which every house already uses.

This setting has no runtime effect

The engine accepts and loads it, but no gameplay code uses the stored value.

Specification
Applies to
BuildingType
File
rules.ini
Section
[<ObjectType ID>]
Value
boolean
When omitted
no
Used by the game
No — loaded but not used

Every house uses per-type threat coefficients from the moment it is created, and nothing turns them off. These are the coefficients set on the type of the object choosing a target. The flag was meant to move its house onto them from the house-wide coefficients, such as DumbTargetEffectivenessCoefficient.

Fitting a flagged PowersUpBuilding upgrade into its host, or removing a host that has one fitted, only turns the per-type coefficients on again.

See also — target-selection