IsThreatRatingNode
Marks a building upgrade meant to put its house on the per-type threat coefficients, which every house already uses.
This setting has no runtime effect
The engine accepts and loads it, but no gameplay code uses the stored value.
Specification
- Applies to
- BuildingType
- File
rules.ini- Section
[<ObjectType ID>]- Value
- boolean
- When omitted
no- Used by the game
- No — loaded but not used
Every house uses per-type threat coefficients from the moment it is created, and nothing turns them off. These are the coefficients set on the type of the object choosing a target. The flag was meant to move its house onto them from the house-wide coefficients, such as DumbTargetEffectivenessCoefficient.
Fitting a flagged PowersUpBuilding upgrade into its host, or removing a host that has one fitted, only turns the per-type coefficients on again.
See also — target-selection