LaserDuration
How many frames a laser beam stays drawn for.
Specification
- Applies to
- WeaponType
- File
rules.ini- Section
[<ObjectType ID>]- Value
- integer
- When omitted
10
LaserDuration sets how many game frames the colored beam of an IsLaser=yes weapon stays on screen. The beam looks the same on every frame, with no fading or blinking, and disappears when the time is up. The screen glow drawn at the high detail level ignores this value and fades out over about 22 frames.
[MyObeliskRay] ; example WeaponTypeIsLaser=yesLaserDuration=15Like the other beam settings, the value is read from the weapon in the object’s first weapon slot, whichever slot fired.
See also —
IsLaser, IsBigLaser