LaserOuterColor
The color of the pair of glow lines drawn alongside a laser beam's core.
Specification
- Applies to
- WeaponType
- File
rules.ini- Section
[<ObjectType ID>]- Value
- colour (R,G,B)
- When omitted
0,0,0
Two extra lines are drawn a pixel away from the beam’s core, both in this color, and both jittered each frame by LaserOuterSpread. A value of exactly 0,0,0 suppresses them: the color is compared against black before the jitter is applied, so a spread cannot bring back a glow that was left at black.
[MyObeliskRay] ; example WeaponTypeIsLaser=yesLaserInnerColor=255,0,0LaserOuterColor=128,32,32 ; only the 128 reaches the screen at normal detailThe color is read from the weapon in the object’s first slot whichever slot fired.