LaserOuterColor
The color of the pair of glow lines drawn alongside a laser beam's core.
Specification
- Applies to
- WeaponType
- File
rules.ini- Section
[<ObjectType ID>]- Value
- color (R,G,B)
- When omitted
0,0,0
The glow is two extra lines drawn one pixel off the beam’s core, both in this color. LaserOuterSpread shifts the color by a random amount on every frame.
0,0,0 turns the glow off. The color is tested against black before the spread is added, so no LaserOuterSpread brings back a glow set to 0,0,0.
[MyObeliskRay] ; example WeaponTypeIsLaser=yesLaserInnerColor=255,0,0LaserOuterColor=128,32,32 ; above the lowest detail only the red 128 showsThe color always comes from the weapon in the object’s first weapon slot, even when a laser in the second slot fires.