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LowRadarBrightness

Added in 0.2.0
Specification
Applies to
Theater
File
rules.ini
Section
[<ObjectType ID>]
Value
floating point
When omitted
Context-dependent`0.8` for SNOW, which keeps its original settings; `1.0` for TEMPERATE and for every other theater.

LowRadarBrightness scales a cell’s radar colors at every height. A cell shows two colors on the radar, both taken from its tile artwork, and this value multiplies both of them. Below 1.0 the theater’s ground shows darker on the radar than in its artwork, and above 1.0 it shows lighter.

rules.ini
[DESERT]
LowRadarBrightness=1.0

Raised ground is scaled by this value first and then by HighRadarBrightness, which sets how much brighter high ground shows than low ground.

Neither value applies to a cell whose radar color comes from what lies on it. A tree or other terrain object, a bridge, Tiberium, or any other overlay shows its own color unscaled.

See also — HighRadarBrightness

History

  1. Added0.2.0In development

    Declare extra theaters in the rules