LowRadarBrightness
Added in 0.2.0
Specification
- Applies to
- Theater
- File
rules.ini- Section
[<ObjectType ID>]- Value
- floating point
- When omitted
- Context-dependent`0.8` for SNOW, which keeps its original settings; `1.0` for TEMPERATE and for every other theater.
LowRadarBrightness scales a cell’s radar colors at every height. A cell shows two colors on the radar, both taken from its tile artwork, and this value multiplies both of them. Below 1.0 the theater’s ground shows darker on the radar than in its artwork, and above 1.0 it shows lighter.
[DESERT]LowRadarBrightness=1.0Raised ground is scaled by this value first and then by HighRadarBrightness, which sets how much brighter high ground shows than low ground.
Neither value applies to a cell whose radar color comes from what lies on it. A tree or other terrain object, a bridge, Tiberium, or any other overlay shows its own color unscaled.
See also —
HighRadarBrightnessHistory
- Added0.2.0In development