MaxDC
The frames between one particle's damage applications.
- Applies to
- ParticleType
- File
rules.ini- Section
[<ObjectType ID>]- Value
- integer
- When omitted
0
A particle carries a countdown seeded from this figure, steps it down once a frame, and applies Damage through its Warhead when it reaches zero, reloading the countdown as it does. MaxDC=1 therefore scorches whatever shares the cell every frame, and 60 once every four seconds. A Gas particle applies the damage to every object in its cell; a Fire particle spares only the object its own system is attached to, and stops once its states pass FinalDamageState.
WeakGas particles run the gas logic with the damage step switched off and never apply anything, whatever this says. Web particles apply their warhead every frame and do not use the countdown. Smoke, Spark and Railgun particles have no damage path at all.