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MinimumRange

How close a target may come before the weapon refuses to fire at it, in cells.

Specification
Applies to
WeaponType
File
rules.ini
Section
[<ObjectType ID>]
Value
distance (cells)
When omitted
0

The value is written in cells and a fraction is accepted; it is held as 256 units to the cell. A target whose three-dimensional separation from the firing coordinate falls under it is refused, and the refusal is the same one an out-of-range target gets, so an object holding such a target treats it as something to reposition for rather than as an illegal target.

rules.ini
[MyArtillery] ; example WeaponType
Range=12
MinimumRange=4 ; nothing closer than four cells may be shot

Repositioning works outward. An object looking for somewhere to fire from starts at its full Range= and works inward, taking the first standing spot that satisfies both limits, so a vehicle crowded by a target inside its minimum range backs away rather than closing.

The test runs before the shape of the shot is considered, so it holds for an Arcing=yes projectile as well, which otherwise skips the range comparison entirely. Unlike Range=, the figure is compared as written, with nothing taken off it.

A figure of 0 switches the test off. A figure of exactly -1 is read as though the key were absent, leaving whatever an earlier rules file set, and any other negative figure switches the test off as surely as zero does.

See alsoRange, ProjectileRange