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MovieTime

Length, in minutes, intended for a debug screen capture sequence.

This setting has no runtime effect

The engine accepts and loads it, but no gameplay code uses the stored value.

Specification
Applies to
global rules
File
rules.ini
Section
[AudioVisual]
Value
floating point
When omitted
.25
Used by the game
No — loaded but not used
rules.ini
[AudioVisual]
MovieTime=.25

The value would size the buffer of off-screen surfaces a screen-capture aid allocates, at fifteen frames a second — the default is 225 frames, a quarter of a minute. Nothing calls that routine. The flag it waits on is only settable by a debug key that a release build does not compile, and the routine itself is reached from nowhere in any build, so no value of this setting has any effect.