MovieTime
Length, in minutes, intended for a debug screen capture sequence.
This setting has no runtime effect
The engine accepts and loads it, but no gameplay code uses the stored value.
Specification
- Applies to
- global rules
- File
rules.ini- Section
[AudioVisual]- Value
- floating point
- When omitted
.25- Used by the game
- No — loaded but not used
[AudioVisual]MovieTime=.25The value would size the buffer of off-screen surfaces a screen-capture aid allocates, at fifteen frames a second — the default is 225 frames, a quarter of a minute. Nothing calls that routine. The flag it waits on is only settable by a debug key that a release build does not compile, and the routine itself is reached from nowhere in any build, so no value of this setting has any effect.