NukeProjectile
Parsed BulletType that the engine never uses.
This setting has no runtime effect
The engine accepts and loads it, but no gameplay code uses the stored value.
Specification
- Applies to
- global rules
- File
rules.ini- Section
[SpecialWeapons]- Value
- class
- When omitted
none- Used by the game
- No — loaded but not used
A missile silo takes its projectile from the firing superweapon’s WeaponType= instead.
See also — superweapons