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NukeProjectile

Parsed BulletType that the engine never uses.

This setting has no runtime effect

The engine accepts and loads it, but no gameplay code uses the stored value.

Specification
Applies to
global rules
File
rules.ini
Section
[SpecialWeapons]
Value
class
When omitted
none
Used by the game
No — loaded but not used

A missile silo takes its projectile from the firing superweapon’s WeaponType= instead.

See alsosuperweapons