PhysicalSize
Parsed figure that the engine never uses.
This setting has no runtime effect
The engine accepts and loads it, but no gameplay code uses the stored value.
Specification
- Applies to
- AircraftTypeBuildingTypeInfantryTypeUnitType
- File
rules.ini- Section
[<ObjectType ID>]- Value
- floating point
- When omitted
2- Used by the game
- No — loaded but not used
The stock rules set PhysicalSize=1 across the infantry types, and nothing reads it.