PitchAngle
The angle in degrees an aircraft drops its nose by while it is flying fast enough.
- Applies to
- AircraftTypeBuildingTypeInfantryTypeUnitType
- File
rules.ini- Section
[<ObjectType ID>]- Value
- floating point
- When omitted
20
PitchAngle sets how far an aircraft tips its nose down in flight. The value is in degrees. It affects only a type that flies with the aircraft (Flyer) Locomotor.
An ordinary aircraft pitches nose down while it is off the ground and its throttle is above PitchSpeed. At or below that throttle it flies level. A HunterSeeker=yes type never pitches nose down in ordinary flight.
An aircraft destroyed in the air tumbles as it falls. While its throttle is above PitchSpeed, PitchAngle is added to its forward tumble. This applies to every aircraft, including dropships and hunter-seekers.
Dropships
Section titled “Dropships”An IsDropship=yes type ignores the throttle rule. It raises its nose by up to PitchAngle as it comes in to land. The tilt starts once the dropship is within SlowdownDistance of its landing point, and grows until the dropship has covered four tenths of that distance. From there it holds at PitchAngle.
A dropship that is taking off or retreating is drawn without the tilt. After touching down, it levels off by about 1.15 degrees per frame, so the default 20 degrees takes 18 frames. It does not finish landing until it is level.