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PlayerReturnFire

Lets human-owned objects fire back automatically outside the guard missions.

Specification
Applies to
global rules
File
rules.ini
Section
[CombatDamage]
Value
boolean
When omitted
no

At no, a human-owned object that is not a building answers damage only while its current mission is Guard, Area Guard or Patrol. Damage taken while it is moving, attacking, harvesting or in any other mission is absorbed without a response. At yes that mission restriction is lifted and any human-owned object that clears the remaining retaliation tests answers.

rules.ini
[CombatDamage]
PlayerReturnFire=yes

Buildings are exempt from that mission restriction, but the setting reaches them on a second path: a damaged human-owned building left idle acquires its attacker directly only at yes — unless the attacker is an aircraft, which it answers regardless. A computer house never consults the setting on either path.

See alsotarget-selection