PlayerReturnFire
Lets human-owned objects fire back automatically outside the guard missions.
Specification
- Applies to
- global rules
- File
rules.ini- Section
[CombatDamage]- Value
- boolean
- When omitted
no
At no, a human-owned object that is not a building answers damage only while its current mission is Guard, Area Guard or Patrol. Damage taken while it is moving, attacking, harvesting or in any other mission is absorbed without a response. At yes that mission restriction is lifted and any human-owned object that clears the remaining retaliation tests answers.
[CombatDamage]PlayerReturnFire=yesBuildings are exempt from that mission restriction, but the setting reaches them on a second path: a damaged human-owned building left idle acquires its attacker directly only at yes — unless the attacker is an aircraft, which it answers regardless. A computer house never consults the setting on either path.
See also — target-selection